Passages and Perils

So: who wants to party like it's 1979?<br /><br />This will be an eclectic campaign in the style of pre-AD&D gaming, which started with D&D, changed the rules arbitrarily, and threw in anything that caught the gm’s fancy. The rules are open ended, but if you can roleplay you don’t really need the details. I can tell you when you need to roll dice.
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