Character Sheet for Passages and Perils

So: who wants to party like it's 1979?<br /><br />This will be an eclectic campaign in the style of pre-AD&D gaming, which started with D&D, changed the rules arbitrarily, and threw in anything that caught the gm’s fancy. The rules are open ended, but if you can roleplay you don’t really need the details. I can tell you when you need to roll dice.

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Dr Pepper
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Character Sheet for Passages and Perils

Post by Dr Pepper » Mon July 14 08 ; 10 02 pm

Character Sheet for Passages and Perils


Player: ____________________. Character: ____________________

Species: ____________________ Type: ____________________

Handed: __________ Alignment: Neutral.

Quick De.scription: ______________________________________________________
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Primary Experience: ________. Current Experience: ____________.
Level: 1. Exp needed for next level: _______________

Str: ____, Int: ____, Vol: ____, Fort: ____, Nim: ____, Ess: ____.
Attribute Bonuses: _______________________________________________________

Resilience: ____. Vitality: ____.

Quickness: ____. Hit Number: ____. Armor Class: ____.
Sneaking: ____. Mechanism: ____. Physical Saving Throw: ____.
Magical Saving Throw : ____. Dynamistic Saving Throw: ____

Religious Practice: ________________________________________.
Languages: Common, ____________________________________

Species Abilities: __________________________________________________________
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Type Abilities: ____________________________________________________________
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Augments: _______________________________________________________________
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Weapon Styles: ___________________________________________________________
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Weapons:

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Armor: __________________________________________________________________
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Equipment: Stuff. __________________________________________________________
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Money: __________________________________________________________________

Background: _____________________________________________________________
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Misc: ___________________________________________________________________
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